POKEMON & TRAINER INFO
ONIX

Onix has a magnet in its brain. It acts as a compass so that this Pokémon does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother.
|
HP
|
595 |
|
ATTACK
|
211 |
|
DEFENSE
|
187 |
|
SP-ATTACK
|
68 |
|
SP-DEFENSE
|
149 |
|
SPEED
|
253 |
|
BULK
|
552 |
MOVES: ONIX
|
Type
|
|
|
Category
|
|
|
Power
|
23 |
|
Accuracy
|
90 |
|
Target
|
Single Opponent |
|
Effect Tag
|
– |
|
Gauge
|
|
|
No additional effect. | |
|
Type
|
|
|
Category
|
|
|
Target
|
Single Ally |
|
Uses
|
2 |
|
Restores a bit of an ally’s HP. (40% of total HP) | |
|
Type
|
|
|
Category
|
|
|
Power
|
39 |
|
Accuracy
|
95 |
|
Target
|
Single Opponent |
|
Effect Tag
|
– |
|
Gauge
|
|
|
Lowers the target’s Speed. | |
|
Rock-Hard Determination!
|
|
|
Type
|
|
|
Category
|
|
|
Target
|
Self |
|
Uses
|
2 |
|
Sharply raises the user’s Attack and Defense. | |
|
Rock-Solid Rockslide
[SYNC MOVE] |
|
|
Type
|
|
|
Category
|
|
|
Power
|
200 |
|
Accuracy
|
– |
|
Target
|
Single Opponent |
|
Effect Tag
|
– |
|
The more the target’s Speed has been lowered, the greater the power of this move. | |
PASSIVE SKILLS
Stoic 2
Has a moderate chance of raising the Pokémon’s Defense after it uses a move.
SYNC GRID
Attack +5 / +10
(Move Level: 1 or higher)
HP +10 / +30
(Move Level: 1 or higher)
Speed +5
(Move Level: 1 or higher)
Defense +5 / +30
(Move Level: 1 or higher)
Sp-Defense +5 / +10
(Move Level: 1 or higher)
Rock Throw : Power +5
(Move Level: 1 or higher)
Rock Throw : Move Gauge Refresh 4
Has a good chance of charging the user’s move gauge by one when a move is successful. (Move Level: 1 or higher)
Rock Throw : Defense Crush 2
Has a moderate chance of lowering the target’s Defense when an attack against it is successful. (Move Level: 2 or higher)
Rock Tomb : Power +4
(Move Level: 1 or higher)
Rock Tomb : Move Gauge Refresh 3
Has a moderately good chance of charging the user’s move gauge by one when a move is successful. (Move Level: 1 or higher)
Rock Tomb : Overwhelm 2
Has a moderate chance of lowering the target’s Attack when an attack is successful. (Move Level: 3 or higher)
Rock-Solid Rockslide : Power +25
(Move Level: 3 or higher)
Potion : MP Refresh 2
Has a moderate chance of restoring one MP of the move used if the move is successful. (Move Level: 1 or higher)
Potion : Master Healer 2
Increases the amount of HP restored by the user’s healing moves. (Move Level: 3 or higher)
Rock-Hard Determination! : MP Refresh 3
Has a moderately good chance of restoring one MP of the move used if the move is successful. (Move Level: 2 or higher)
Rock-Hard Determination! : Selfless
Makes opponents target the user for a short time when a move is successful in a pinch. (Move Level: 3 or higher)
Rock-Hard Determination! : Group Therapy
Removes all status conditions from all allied sync pairs when a move is successful. (Move Level: 3 or higher)
Stoic 1
Has a small chance of raising the Pokémon’s Defense after it uses a move. (Move Level: 1 or higher)
Tough Cookie
The more the user’s Defense has been raised, the more it powers up moves. (Move Level: 2 or higher)
Hunter’s Instinct
The more the target’s Speed is lowered, the more it powers up moves. (Move Level: 2 or higher)
Beef Up 4
Has a good chance of raising the user’s Attack when the user is hit by an attack move. (Move Level: 3 or higher)
Haymaker
The more the user’s Attack has been raised, the more it powers up sync moves. (Move Level: 3 or higher)
